AI Insights · Timothy · July 2023
Top 5 Android Adventure Games in Guatemala Q2 2023
Discover the performance of the top 5 adventure games on Android in Guatemala for Q2 2023, including trends in downloads, revenue, and active users.
The second quarter of 2023 saw interesting trends among the top adventure games on the Android platform in Guatemala. Here’s a breakdown of the performance of the leading apps based on data from Sensor Tower.
Super Bino Go: Adventure Jungle
This game experienced a steady rise in weekly downloads, starting from 9.4K in late March and peaking at 28.9K by the end of June. Active user numbers also followed a positive trend, climbing from 48.9K to 90.2K over the quarter. Despite this growth, the game did not generate any revenue during this period.
Super Mario Run
Weekly downloads for this popular title showed a peak in late April at 28.6K, followed by a gradual decline to 6.9K in late June. Revenue mirrored this trend, peaking at $132 in early May before tapering off to $45 by the end of June. The active user base saw a significant increase early in the quarter, reaching a high of 48K in late April before stabilizing around 25K towards the end of June.
Bob's World - Super Bob Run
Downloads for Bob's World started at 5K in late March and saw an increase to 9.7K by early April. However, the numbers fluctuated throughout the quarter, ending at 6.9K in late June. The game maintained a strong active user base, starting at 92.3K and peaking at 107.1K in early April, before stabilizing around 94.1K by the end of June. Like some others, this app did not generate revenue during the quarter.
Super Matino - Adventure Game
Super Matino saw a consistent download trend, starting at 5.3K in late March and peaking at 7.6K in late May. Active users increased from 8.8K to 12.4K during the same period. Despite the stable user engagement, the game did not report any revenue.
Red Ball 4
Downloads for Red Ball 4 were relatively stable, starting at 3.7K in late March and ending at 3.3K by the end of June. Active users also showed a steady trend, beginning at 36.1K and reaching 31.9K by late June. The game had minimal revenue peaks, with the highest being $20 in early May.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.